30 Spell Power Mats

So a mage chain casting fireball talent points in there or not will get the full 30 every cast.
30 spell power mats. It will only add to spell damage. Anything with a base casting time of 3 5sec or higher cast time reducing talents are ignored will give you full increase with every cast. Large brilliant shard 4 greater eternal essence 6 golden pearl 2 permanently enchant a melee weapon to increase spell power by 30 permanently enchant a melee weapon to increase spell power by 30. Enchant weapon spell power 5 sec cast.
Large brilliant shard 4 greater eternal essence 12 essence of fire 4 essence of water 4 essence of air 4 golden pearl 2. Large brilliant shard 4 greater eternal essence 12 essence of fire 4 essence of water. Intellect does however increase spell power by some factor and it also increases critical strike chance. Comment by 8004 having this enchant will make you rich in a short period of time.
30 spell damage enchantment. Charging 25 30g mats is what many people on different servers charge. 30 spell damage and healing. Mana pools are now static so intellect no longer affects mana.
Charging 25 30g mats is what many people on different servers charge. Does that mean 30 spellpower will generate more damage healing than 22 intellect. Enchant weapon spellpowerreagents. Enchant weapon spell power 5sec cast reagents.
Comment by 8004 having this enchant will make you rich in a short period of time. Runed arcanite rod requires enchanting 300 permanently enchant a melee weapon to add up to 30 spell power. The amount added is purely based on casting time it has no random factor. Enchant weapon spell power.
The raw numbers are of course 30 spellpower vs. Enchant weapon spell power binds when picked up requires enchanting 300 use. Fixed a bug with this enchantment which was preventing it from benefiting healing spells. Teaches you how to permanently enchant a weapon to add up to 30 damage to spells.
The enchant can be applied to. Essence of air 4 golden pearl 2 permanently enchant a melee weapon to add up to 30 damage to spells.